Star Fleet Warlord News back issues
A quarterly four-page publication dealing with the Star Fleet Warlord
play-by-mail game. Reading all these issues gives you a pretty good idea
of the history of SFW over the past several years, and include many questions
& answers, tactics articles, and such that still apply today (especially
with more recent issues).
The following issues are available in Adobe Acrobar format. Just click on one to download it.
- Issue #1 (June
1993): Errata for the version 7.3 rulebook; brief
history of SFW prior to this issue; example of combat; AOG policy list.
- Issue #2 (September
1993): More errata; what to do if you find an error;
various questions and answers; Starbase Orders.
- Issue #3
(December 1993): New races (Andro, WYN fish, Seltorian); Andro
Q&A; handling the Nasty Space Monsters; description of all monsters.
- Issue #4 (March
1994): Favorite Corp names & mottos; Top Ten Signs
You're Not Doing So Good; Reflections (fiction); defending the HO article;
long-range drone bombardment explanation and strategy.
- Issue #5 (June
1994): Special new rulebook issue for the new revision,
#7.4! Includes various changes to AOG policies and procedures and a page
by page breakdown of rules changes in this revision.
- Issue #6
(September 1994): Warlord's Aide arrival, errors in the new
rulebook, bizarre planetoid primer, Quantity or Quality? article; Historical
Game Strategy article; explanation of various game variants.
- Issue #7 (December
1994): Logistics Bases; new Aide; desiging a custom
game; Exploring the Graveyard of Ships article.
- Issue #8
(March 1995): Removal of "chaining" prospecting effect; Lingering
Doubt fiction; Listening Post article and orders; new credit card policy.
- Issue #9
(June 1995): Clarification of Lyran base-attacking ability;
Continental Conquest description; Volunteer With Honor fiction; commandoes
in SFW.
- Issue #10
(4th Qtr 1995): Rules clarifications (RA, LB, PH, LOGB); complete
update for the new Ship List version 7.5; frequent turn errors (READ THIS!).
- Issue #11
(1st Qtr 1996): Things you didn't know about AOG & SFW;
Random Event Game variant; complete list of "good" random events in Event
Games; updated list of all additions/deletions in the new Ship List 7.5.
- Issue #12 (2nd
Qtr 1996): Die
Hard Game rules; CUSS Die Hard race; minor rules updates (NPC Corps improved
and Home Office prospecting bug).
- Issue #13 (Early 1997): Deletion
of double-turns with the new Sequence# feature; complete Espionage tutorial;
Best Corps Lists explained.
- Issue #14 (Early 1998): New Sector
Specials feature; updated AOG corporate issues; Frugal Gravekeeper tactics
article; ship movement sequence of play.
- Issue #15 (Late 1998): Two dozen
new Sector Specials; updated Die Hard game rules; administrative update;
articles on invasions and basic game winning play; tips & tricks on fake
scan orders, sequencing games, and concealing your attempt to win.