Newsletter (Archive}
A quarterly four-page publication dealing with the Star Fleet Warlord play-by-mail game. Reading all these issues gives you a pretty good idea of the history of SFW over the past several years, and include many questions & answers, tactics articles, and such that still apply today (especially with more recent issues). The following issues are available in Adobe Acrobat format. Just click on one to download it.
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- Issue #1 (June 1993)
- Errata for the version 7.3 rulebook; brief history of SFW prior to this issue; example of combat; AOG policy list.
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- Issue #2 (September 1993)
- More errata; what to do if you find an error; various questions and answers; Starbase Orders.
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- Issue #3 (December 1993)
- New races (Andro, WYN fish, Seltorian); Andro Q&A; handling the Nasty Space Monsters; description of all monsters.
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- Issue #4 (March 1994)
- Favorite Corp names & mottos; Top Ten Signs You’re Not Doing So Good; Reflections (fiction); defending the HO article; long-range drone bombardment explanation and strategy.
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- Issue #5 (June 1994)
- Special new rulebook issue for the new revision, #7.4! Includes various changes to AOG policies and procedures and a page by page breakdown of rules changes in this revision.
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- Issue #6 (September 1994)
- Warlord’s Aide arrival, errors in the new rulebook, bizarre planetoid primer, Quantity or Quality? article; Historical Game Strategy article; explanation of various game variants.
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- Issue #7 (December 1994)
- Logistics Bases; new Aide; desiging a custom game; Exploring the Graveyard of Ships article.
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- Issue #8 (March 1995)
- Removal of “chaining” prospecting effect; Lingering Doubt fiction; Listening Post article and orders; new credit card policy.
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- Issue #9 (June 1995)
- Clarification of Lyran base-attacking ability; Continental Conquest description; Volunteer With Honor fiction; commandoes in SFW.
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- Issue #10 (4th Quarter 1995)
- Rules clarifications (RA, LB, PH, LOGB); complete update for the new Ship List version 7.5; frequent turn errors (READ THIS!)
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- Issue #11 (1st Quarter 1996)
- Things you didn’t know about AOG & SFW; Random Event Game variant; complete list of ‘good’ random events in Event Games; updated list of all additions/deletions in the new Ship List 7.5.
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- Issue #12 (2nd Quarter 1996)
- Die Hard Game rules; CUSS Die Hard race; minor rules updates (NPC Corps improved and Home Office prospecting bug).
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- Issue #13 (Early 1997)
- Deletion of double-turns with the new Sequence# feature; complete Espionage tutorial; Best Corps Lists explained.
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- Issue #14 (Early 1998)
- New Sector Specials feature; updated AOG corporate issues; Frugal Gravekeeper tactics article; ship movement sequence of play.
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- Issue #15 (Late 1998)
- Two dozen new Sector Specials; updated Die Hard game rules; administrative update; articles on invasions and basic game winning play; tips & tricks on fake scan orders, sequencing games, and concealing your attempt to win.